You’re apparently wanting whatever you’re using to be better than what they’re using.
That is your issue.
If you think those builds and weapons are toogood, that’s an attitude problem.
You’re wanting your toys - whatever they are - to be better than those other toys. In this case, it’s spaced build hovers.
Look, I’m not saying you’re wrong that those builds are OP and obnoxious. They are. That’s a fact and has been a fact for about a year, now.
So, what do you do with that knowledge?
You have a choice.
You have options.
There’s the option you and many others are taking which is to try all sorts of builds to compete (other than spaced build hovers) and then going line to complain when it doesn’t work. How’s that working out for ya?
Seriously. Months in, and the cry is all the same… The relentless refrain that it’s not fair and they’re OP. Y’all are angry and frustrated. Unhappy. Miserable.
Another option is to grind/craft/buy your way onto the spaced build hover world and compete with equal builds.
Then there’s what I do.
I just avoid the parts of the game where those builds are needed to have fun… TO HAVE FUN.
When I do compete there, I build specific to kill hovers. It’s not fun, though. So, I don’t do it.
I’m not really enjoying the radiance event, so I’m rarely playing it.
If they only way you can enjoy this or any game is to compete successfully
WITH THE STRATEGY YOU DEMAND TO BE ALLOWED TO USE
then you’ll always be frustrated in this game and every other.
It’s not about my build being the OP item, take it like this, when you look at the list of different components/weapons/movement parts, whatever you want to call each, you want to feel that you can go with whatever you want,
If there were no options at all it would be better through this being the ONLY thing you can go for. Instead we got movement parts/cabins that are obsolete all because 1 particular item is too powerful… like the problem is the level of stale it makes the game,
I don’t want this feed to just be the usual HOVER OP post like it starts to appear, as it’s not about that only, it’s about the particular items becoming so powerful that given the option of choice just tricks people into thinking they got the choice and enjoy the game.
Look at it like this, why do you think the players who have the gear already play low? why you think people who can be referred as the veterans of the game are just turning their back on this trash/not bothering anymore. It’s because it’s become worse and worse.
The level of it just being an attitude problem is just not the case here… if it is just attitude then the select people would go and you would see the community a lot happier, but instead you can look through the forums, look through general game chat, no one is actually happy with this game anymore. You see the comments of “this use to be good” regularly and it’s down to these bad decisions made by the devs…
And I already have this gear (Hovers, relic weapons, legendary cabins), but the point stands of you can tell how broken they are in comparison, how much tankier they are to other options, how royally unfun and balanced they are in comparison… The only reason I don’t play it is because I don’t want to feed meta, and neither do I enjoy playing the hovers (Not because I can’t play them, but more because they are boring).
Nobody is tricking anyone into thinking they have choices that they don’t actually have. I can still build whatever I want. Some builds are going to work better than others. It’s rational to accept that, and deal with it.
I often play builds that aren’t very strong, because I get more of an adrenaline rush when I have to try harder to perform well. Other times I feel more like relaxing, so I’ll run a high performance build. I would be so bored if every build performed equally well. You are missing the point of the game by wanting that.
Anyway, while I respect that you aren’t trying to do the typical hover thread, you have basically posted the exact same thread that we’ve seen at least a thousand times over the many years since hovers have been in the game. Hovers are always going to be here, and they will always be one of the top movement parts.
No argument from me there. That’s literally what I’m doing.
Fair enough, but I have gotten that feeling with most forums online, and not just about gaming.
And just because everyone who is complaining is complaining about the same thing doesn’t mean it’s not an attitude problem. I sincerely believe most people have really unhealthy attitudes about life in general. Most people are rather self centered, rather narcissistic, ungrateful and unwilling to extend grace. These people also complain loudly and quickly.
spoiled
The question is never “what is my roll in this problem,” but is more often “why isn’t this the way I want it?” It’s the result of living in a very wealthy world and not even realizing it. We’re surrounded by blessings, slathered in luxury, and rarely -if ever- actually doingwithout.
No adversity. Not in any real sense.
God knows I haven’t had any in a long time (and I’m grateful for that!)
Maybe I’m just an old fart from a bygone era with a bizarre world view. Okay. I’m fine with that. I’m also not being made miserable because… and I can’t emphasize this enough… My digital toys aren’t fancy enough for me.
Like… Really?
I really am winning, I guess.
As for the game getting worse…
I honestly feel that the game keeps getting incrementally better, but it’s the definition of two steps forward, one step back.
I have a long list of things I wish were different. I’ve seen them make many changes I didn’t like.
Does the new ugly map interface ruin the game for me, though? No.
Hovers? No. I just avoid them.
My now nerfed arbiter build I worked so hard for? No. I’m going for plasmas or autocanons, now.
At the end of it all, I’m baffled when people suggest the game is ruined by [insert OP part here]. I don’t think that’s actually the problem at all. Nope.
You are right over something will always be more powerful as balancing this wide range of gear is near impossible. But the thing is when something is dominating for years on end, you have to do something about it. And put it in the perspective of the adverts where the game says you got Open freedom to do whatever, only to find out 1) you don’t have the gear and never will get the gear to make your beast creation. and 2) When you do get there, it took so long/way so expensive only to find out… oh it never can work because of this build that is not interesting to play kicks it arse to the point of no point of playing without it,
This is where crossout is right now, where the gear that dominates is just that good that any other option is just beaten and the reason for this forum post stating the absolute poor state of balance ingame. Now I know an element of it is just creativity and tying pieces together that make them better/dominating, but come on, the second you see it being spammed (especially from core progression standpoint) you have to do something about it, or you get this situation now where people look at BPs, see it’s nothing special/waste of time then leave again.
I was checking through the steam stats, xbox achievements, and playstation trophies. In all platforms, only 5% players on average reach prestige 1, literally passing the beginning of this game. And things like these dominating gear is one major contributing factor. Now if the buffs/nerfs needed happened every week you could brush it off to be a “Ok i will deal with it for the week to have it fixed next week”, but these needed balance changes happen so rarely and don’t even address these needed fixes that people are literally getting fed up…
This is just not on, and a lot of decisions aren’t even for profit because it pushes it far past the point of keeping players engaged
The bit about avoiding the problem is hard because the items that dominate can be everywhere. Like if given the choice I would completely avoid CW, but you HAVE to do it to get uranium. A core needed resource to even play with higher tier gear.
If this wasn’t the only option then you push past it and either avoid it/play different to migrate the problem, but you don’t have this option
So to get uranium in the first place you need to be in a clan that is in bronze league and above (200 points +)
So this point you are facing the people with the relics/top tier builds.
You earn uranium per a win ONLY if at the beginning of the battle the clan was in bronze league or above - So this means that you often have to play meta/a build that somewhat can compete against it, (You get 1 uranium by standard but 2 with premium)
The caps of each league are:
Bronze - 30 (45 with premium)
Silver - 40 (60 with premium)
Gold - 60 (90 with premium)
Diamond - 100 (150 with premium) - Also this league earns 2 uranium a win (3 with premium)
No the point was you brought up you have “options”
Which while at a lower ps you can say the problem is in X PS ok we will play at Y PS to avoid the problematic items, now while hovers are everywhere and hard to avoid playing VERY low can mean the total amount is very small and you barely see it,
But the point I am making is with a system where options are not available - In this case CW, you cannot choose to just “avoid” the issue, you have to play it. Now if the system was balanced you could say “oh you win some you lose some” as some builds just counter you, while others you counter. But the problem comes in that this fundamental mode has some absolute BS balanced items around leaving gameplay to 1) become stale due to it being SO dominating, but also 2) cuts away anyone else wanting to get items because they cannot compete/are not engaged to fight them
Well, believe what you want to believe. It’s your choice
Slightly incorrect analogy.
Deagle and Colt belong to different companies. Different people invented them. And different company owners get profits from sales of both handguns. in this example we have a good marketing for Magnum and reliability of M1911, as the counterweight argument to the former.
In XO, however, everything belongs to Gaijin and only they get the profit. Whether you donate on crotchcrowns to buy a deluxe pack or regular coins to fure a Porc — it all goes to Gaijin minus taxes.
Be that as it may, the first point of having “bad” parts in the game is that they were good someday and got nerfed pretty bad (a$$embler) or they were bad from the beginning and never got any meaningful upgrade (little cart with red barrel on the top). So you could have it before but then you decide “meh, I don’t need that crap, I better sell it cheap cuz there’s not enough space in my storage”. But right after that the crappy part gets huge upgrade and everyone will rush to it in order to get them some.
and that is another point.
While I understand this position (from POV of salesman), I couldn’t care less. Because it’s Gaijin’s profits, not mine. And since I don’t get a slice, I don’t see the reason to be lenient on their faults.
That’s a good lesson for kids, I suppose. Problem is, there aren’t many kids here. Most people here already know that. And if they don’t, they won’t learn. They had their chances already. But I digress…
The point is that having “bad” things in the videogame is normal, since something will always be better than the other. But having a big rotten chunk of your items is not good (I already named weapons in other topic, but movement and cabins may as well have their share of criticism). This is what causes in-game disbalance.
You mean that repic? It’s cool but it was crap from the beginning. Fortune beats it by a large margin.
I dunno man… Looks like it’s a lesson a boatload of folks need to learn.
You clearly understand the cycle of - introduce part, nerf-buff-nerf-buff… And that some parts will always be better/worse than others… And that gaijin games thid to make money…