The absolute Poor State of balance in this game

I literally said to you, to get uranium (which i am doing) you HAVE to

But… And I’m kinda hung up on this… You don’t have to get uranium.

Like… You literally don’t have to do that at all.

Is the issue really that to get uranium you have to play clan wars… And you need uranium to get relics? Is that it or am I still missing something?

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You do CW for uranium which is needed for relics…

you craft relics with uranium.
best thing to do is pay cash for the relics you want,other than that you can wait years to get 4 porcs :crazy_face:.

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You have just exemplified why I poop on all these crybaby threads.

I’m sorry… Read your original post.

You said NOTHING about uranium.

You said NOTHING about CW.

I sincerely get the feeling you guys will just whine about everything and anything… Which you have.

My point about the problem being players’ attitudes is frigging spot on.

If I were a moderator, I’d start a section in the forum for crying and just send all these threads there to die.

100+ posts… Sheesh…

So with the porc it’s currently at 30,330 with the average grind of 50 coins an hour that’s going to take you way into the 600+ hours for 1 if you didn’t do CW!

And yes because the post wasn’t about this… but you insisted that you just “avoid the problem”, no you cannot… you have to fight this inbalance for this core resource…

If you want to come in and try make a point without understand the literaly core point being made then you can happily leave. You cannot say an underlining problem exists in the root core of the thing and say it doesn’t exist by looking away… no you address the problem to fix it…

The core point is IF the balance was done right, a single path of earning is fine and you go ahead with it, but with the balance of the game (WHICH IS LITERALLY THE TITLE OF THIS WHOLE THREAD), it’s done poorly and you cannot avoid the problems presented…

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Week cap?, so in Bronze it will take atleast 20 weeks now. With smart grinding in raids and missions you can make cash to buy 30 ura every week. No CW needed to get ura. Do both and it will take 10 weeks, what do I miss?
And when you think 10 weeks is to long, take a RL job and spend RL money. If you really think you need to have Relics to have fun, there are several options, nothing related with unblanced parts as far I can see.

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Dude you literally just said, it’s fine. Spend money… no that’s really stupid logic…

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i said use Real Life Money (cash) not in game coins :rofl:
cw will get you no where(i’d say no where fast) but this game is so slow and grindy… :crazy_face:

  • u need 4 players in your clan that will be online in every cw match.
    but why does anyone need relics for? or do cw? it’s not like we gain anything,it’s only an end weps game,there is no end game.
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With CW I can work a full time job and get 45-60 uranium every week. I dont have to nolife crossout plastic raids and market trading. CW is the be all end all for making money quickly without spending dollars. Additionally, you get scrap in CW and a lot more than you do in missions, so grinding w/o clan wars is a long way below CW. You can reach uranium cap in two 4h clan war sessions every week, one session if your squad is good enough to pull that many wins.

Well, what I meant was: we all had our chances and I used mine harder than a two-dollar hoe in downtown Tijuana. No point complaining about stuff. You either change it or you adapt to it or you cope with it. I mean, if someone is around 30 (like me) and still haven’t learned life lessons, it might be too late for such dum-dum.

I never cared for PvP so I just don’t care about balance here. I understand its problem and can as well point it out (which I did) but it doesn’t concern me personally.

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It’s fair to assume it’s always about uranium, ultimately. Uranium makes people crazy. I’m don’t think that’s the volition behind this thread in particular, but when people get really pissed at hovers: Uranium.

You’re right, there’s way more to this game than uranium, and the fixation is marvelous often, but the purest form of this game and it’s mechanics exist in Clan Wars. That’s probably why this argument will always dump itself onto those parameters eventually. All of this games features are exploited to the fullest extent there, and are put on full display. Clan Wars is bound to be ground zero, and the exemplary argument in all contested aspects of this game. It’s where the contest is most thoroughly contested.

So if it can be demonstrated true that the game is dominated by…(this is another hover thread?) hovers in Clan Wars, then it’s probably true for the rest of the game. Last time I played, it had more issues than just that, but whatever.

PVE is probably the least definitive arena (next to the test server) to test parts or understand what is competitive and what’s not. If you’re not that competitive, none of this matters at all.

IMO, in PVP it helps offset the negative influence the matchmaker imposes on competitive players when you purposely play in an noncompetitive manner. That’s why I always suggested rotating builds. It’s helps to play things you suck at once in a while.

Otherwise the matchmaker piles on disadvantages until you do get pwnd. I think that’s frustrating, and is the core reason I don’t bother playing. I’m competitive, and this game doesn’t reward that very well, IMO. It penalizes it, and I’m exhausted and needed a break.

I would like more evenly matched matches, and I really don’t care what movement part everybody else is using. It’s mostly the lop-sided power-scores in PVP that chap my arse, usually. Hovers didn’t usually bother me any more than any other of the millions of hazards in this game, because I would just avoid them…or hunt them.

The buff they got coupled with the drop in power-score has made avoiding them an unlikely scenario these days. Now they are dictating the games overall character because they reach so far and wide. Last time I played, I saw them owning the game at 3K. Sure, not everybody was on a hover…just the ones that were winning. Sounds like a lot of players are tired of it, and it needs to be reeled in a bit.

IDK what they are waiting for. Could it be that the reason this game is so wonky, is that they are in a transitional period between important updates that will make this game closer to their vision and more like the supremely cool game it was? Will all this make more sense later? I hope so.

So what is the problem? It’s an option for ppl who think they need Relics fast. This game offers that option, it is not an obligation.

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This is why developers do this type of thing, they do stupid things that basically is clearly pushing the limits of scam to what you get,

Literally going up to a bakery asking for bread then charging you the highest amount for what basically is bread crumbs…

No don’t feed that greed… people like yourself are why these stupid microtransactions exist in the first place throwing money into the tiniest of things…

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It’s not uranium which is the main bit,

A lot of the gameplay is designed off the premise of starting from what is a starter truck and building monsters with powerful weapons in higher ps. The problem is, due to imbalance playing in higher ps brackets becomes less enjoyable because you have to play meta. And what this whole thread was about (which wasn’t directly about the hovers but seems to drifted towards it) was about how meta is that much more powerful than it should be and it’s taking way too long to fix/not even fix but make it worse which takes away the whole concept of building up an unique car in the first place,

Why bother playing this big tank you spent ridiculous time and effort to build/play if some guy who has this meta build just dominates you with very little you can do to fight them back

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You want bread for free?

Why is that because of me? What do you know about what I spent on this game?, which is quite little by the way, certainly not enough to buy even 1 relic :slight_smile:

I really don’t understand what you are so worried about, from day 1 it was already possible to spend money on Relics etc, when you started this game you could already know that. To come back to your bakery, if you think you know that bakery is scamming you, you don’t go there, do you? Or you must find that bread so irresistible that you accept the high price :slight_smile:
Must be a good baker, that he can make bread that is irresistible to you, he can ask what he wants.

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I do get the impression that they are trying to artificially push players toward the higher Power-Scores. The Battle Passes used to be an example of this. Now they are layered, and are something that can really only be described as a marketing scheme, but in the beginning, I think that was the intention. The newer free promo-packs could also be seen as an example of that push.

The problem is as you say, and also IMO; the game sucks at high power-scores. It’s all META and the premise of do-it-yourself battle machines gets tossed to the curb in favor of just buying some big guns and cloning a hover-cheese-box off the Exhibition. Why do it any differently, right? Just let the Monkey figure out what wins, and then do that.

In the past, lower power-scores where a more creative venue for me, where more of the game’s mechanics seemed relevant and playable, and the size of your gun investment was less important. As you head towards the top this is less the case. You’re monetary investment in guns becomes much more relevant to stay competitive, personal creativity is gradually nullified, and you get funneled towards the META…or just don’t be competitive? That is the nature of my conundrum. I don’t like alien heap wars, but that’s what wins…so I just don’t play Alien Heap Wars, and I don’t appreciate being funneled down that path.

I am feeling like going down low and clearing out some of those low power-score hover-tart bottom feeders for the other kids. I used to enjoy that a bit, win or loose. Mauling hovers is just satisfying, and it sounds like they could use some help.

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It’s not about pushing people to the higher ps. Yes as much as I want more players in CW to make the game more ranged in the playerbase, It shouldn’t be a situation of just locking people out. I mean what’s the point of progression if you can’t use the items you progressed to have? This whole post has been about the issue of well why bother playing if you want to be creative? Might as well say to the players “This is the only thing you are allowed to build/play, stop trying to think your tank will work, because here are hovers”. Which just baffles me why this design is in place.

Why this? because the actions are showing how you would drop money on the smallest thing, as devs realise yep some one will spend the money for this they keep doing it/pushing it further. Rather than holding off and going… wait that isn’t right, you just throw money at the game for sake of it? That’s why that type of thing is a problem caused by players like yourself who just toss the money in for no reason. Even in the first hour of gameplay. Rather than charging for the smallest thing, you SHOULD think it’s not right and not reward their greed…

This is what I absolutely disagree with. If you can’t use the parts you have, dude, that’s on you. You’re apparently only able to enjoy the game if you’re playing at the highest tier there is to play at. That sucks for you… You will never play at those levels and have a wide variety of weapons/modules/cabs/movement parts to choose from.

Never.

Not only do the devs have a counter-incentive for doing that, it’d be wildly difficult for them to even accomplish.

Dude, do you even look at the game. Like try use the same weapons on the different movement parts. Hovers just have that much advantage. It’s not about wanting to play the top. It’s a case of HAVING to play the top. Try to genuine fight these builds, you genuine CANNOT without heavy focus.

That’s the point… we already got earlier you don’t actually understand what the problem is. But you proceed to comment still???

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