The player influx was also rumored to just be chinese players migrating to the steam launcher as well, so in reality this game has an absymally low playercount. I could not keep anybody I invited to this game playing the moment they had to fight a hover, he played and even spent the 10 bucks for the Miller/Ava battlepass and got to the avalanche, couldn’t handle the hovers.
I mean in the end the game devs just don’t listen sadly
I wouldn’t be so sure about that. They have data that we cannot see. And in the past there have been several times where things were rolled back or adjusted after an update following player feedback. The fact that changes are not always an improvement for an individual player is annoying for that player, but that does not mean that the change is bad for the game in general.
And sometimes things look different than they actually are.
Take Hovers for example, they seem to be used a lot more now. Is it because Hovers have gotten so much better? Not really, they’re just easier to use for a larger group of players. This makes it seem like Hover has suddenly become much better as more players use it. But in reality, they haven’t become that much more effective at all, just more accessible. Players who used to play with Hovers before they changed handling, didn’t suddenly become much better with Hovers, but the player who couldn’t handle them can now also use the benefits of Hover.
I’m not personally in favor of making things easier, but that’s a personal opinion and perhaps not in the best interest of XO gaming in general.
They listen when it’s appropriate to do so. I think they would be more visible in listening if the player base wasn’t so mean to them. If I was doing a project publicly I would probably seek to limit some of my contact too. The more cultish a game gets the harder it is to change accepted dynamics from long time players.
Amen. I wouldn’t listen to the forum either. Most of the biggest complainers seem obsessed with returning to the earliest days of the game, before hovers were even introduced.
And can you imagine how new players who have fallen in love with the game feel when they visit the forum? What should be a place for fans of the game has unfortunately been dominated by those that claim to hate the game. Very weird and sad.
This is why I’m so hard on the crybabies who unload the nastiest diatribes against the game and Developers then act like fragile little snowflakes when their behavior is called into account.
Well thought out and presented criticisms or issues with the game are very welcomed and appreciated. God knows the game isn’t perfect, but the devs are obviously trying.
They may not be doing what I wish they’d do, but you know what? This isn’t my game.
I don’t get to call the shots.
We complained about hovers and they attempted to fix them twice. We complained about spaced armor, and they’re attempting to fix that. The reason some problems are so persistent is that we the players are apparently a clever lot of goobs looking for every exploitation we can. I know I do!
The absolutely nonstop venomous attacks on the devs are pathetic, though. They’re the worst over on Facebook where the first comment on virtually every post by the devs is a nasty complaint. Sad.
@82888150 I know it’s frustrating even when you try to improve something for another portion of the game.
Public Relations is a nightmare for any company. Mis understanding abound.
A comment can be taken out of context and applied by the public to everything anything or nothing.
9 out of 10 people will complain if they have a bad experience, 1 out of a thousand might leave a compliment.
Then there are personal attacks that devs would have to endure that have nothing to do with decisions they can make or effect.
I am sure they have internal data collection and adjust the game to the numbers in some way.
It can be argued if they purposefully imbalance it or it is simply just that hard to balance with all the parts and synergies when coupled with human assembly ability.
I’d agree, I’ve worked with PR departments before. It’s generally a struggle to maintain an image especially if your the most visible person.
This actually happens a lot when discussing ideas for changes publicly. One of the old text games I use to work on years ago had a small cult following whenever we (dev team) use to make fixes or changes there were always a good handful of players that would complain about them to the point where publicly discussing them was nearly impossible. Even though we wanted to have the conversation it often had to be handled less open than desired. Even years later it still colors slightly how I respond to people.
This is one of those things I wish they were more public about because it would be easier to prove out to other players if there is an actual imbalance happening. I’m just not sure how to suggest it to be queryable where a layman could look at it, so any player could search a build type across a powerscore and actually see how well it’s doing time linearly across a match. It’s hard to suggest new ways to visualize the data though without seeing the data first. All I can do currently is look at my own logs and guess that what they collect is something similar but probably more filtered. Exposing too much data though can also cause exploits to happen too. So it’s often a hard call.
I wouldn’t be surprised if there are as when I did the the work on the text rpg we soft coded imbalances in it to make the character combos more noticeably different. i.e. a priest and a mage never did the same amount of damage unless dealing with undead. The reduction in damage they did was made up for with healing abilities… I think it’s similar here but different in this game such as if we moved around things like classes, races, magic styles and turned them into weapons, cabs, movement, equipment the same concept could exist there. I’m not going to rule it out.
The perks I think are essentially similar to some of the types of imbalances that can be intentionally placed. Is alpha damage equivalent to DPS at a standardized reload rate. I often think in terms of how consistent can a rule of thumb be applied to anything in a game world.
The attacks (which are more just people really pissed off) are just people so fed up that the decisions. If you can name any of the following to be something that really benefits the game:
In the past Every build was played in CW/higher ps to equal amounts (Spiders, dogs, helios hover) - Nowadays it’s punisher, breaker or scorpion hover with rarity of firedog, or breaker wheel build - So short balance taking away variation/ making everything more stale
Next is BPs first came out with the existence of blueprints in each faction going into the accounts of those who leveled up the factions/BPs - Nowadays no one gets these blueprints outside the event (including the players who max the BP)
Then you got existence of things like Levi CW, before we had just normal CW - Nowadays we got a voted mode that basically was put in with a vote that put confusion to the voters + was voted into with the inclusion of people who don’t even do the mode/those who barely do it while the people who do the mode regularly CONTINUALLY voted no
Oh what about the existence of modules like omamori. Before we had not like this - Nowadays we got some idiot who got paid ridiculous amounts come up with the idea of a module which does 50% reduction (not resistance… REDUCTION) to damage that recharges even if destroyed and taking damage to components…
Oh what about the grind which before where whatever CW league you were above bronze, you had the uranium cap of 100 (150 with premium) - Nowadays we got a cap for each league.
Now tell me what of these changes really has HELPED the game
I raised this issue a number of times on the old forum that polling is done poorly and needs to include things like do you play this mode for basic screening.
I don’t know man, you seem to be describing the game becoming more diverse to me.
Definitely seems a lot more diverse than when I started playing.
There are so many new powerful builds that never existed a few years ago, and yet I still see variations of the old metas too.
We obviously have very different perspectives and approach the game differently.
I am curious though what you think the difference is between attacks on the devs and players being angry. Pretty sure that’s the exact same thing.
This is probably formulated out of complaints taking into account of small weapons being to easy to shoot off the reduction of 1 en for the ability to reduce dps of the weapons using them. Is it too strong that’s a secondary question.
Attack is threatening the devs, the thing people are doing is asking for them if they really care or if they going down this path to sell it to another company who genuine does…
A lot of the people who played a lot basically see what WAS crossout as the peak of the game and nowadays it basically killing itself with stupid updates.
Like a lot of people see what’s now around and think it’s cool, while the people who had played the time before are hating it because it’s got worse!
I’ll admit to giving them copious amounts of grief over Crosscrowns, and other conspicuous marketing tactics, but as for the actual balance, it changes so often that I don’t often bother beyond “This crap sucks, and I’m uninstalling to take a break.” I expect them to make adjustments, and they typically do, eventually.
That’s a pretty narrow definition of attack.
Threatening is certainly a type of attack, but so is calling the devs greedy, useless, brain dead, etc.
Anyway, you certainly have some strong feelings! I definitely do not share those feelings.
Also, I’ve been playing the game for at least four years, and I firmly disagree that it’s getting worse. It is a much better and much more diverse game than when I started.
The thing is, me and a lot of others fell in love with this game from what was a terrible decision made by a company called FreeJam over a game called “Robocraft”, very much the same concept but with sci-fi and robots in mind.
People moved to this game because it filled the gap in, and a lot of people who still play just cannot let it go through the time invested. It hurts to see it go down the drain so hard like this
This is one game that’s hard not to be passionate about one way or the other.
As for me, I think I’ll try to mind my hurtful words more in the future, and try to avoid being so personally insulting towards the developers. It’s good a discipline to practice in general.
The thing is people just are fed up. How a company that makes a game like this can just mess up so badly and kill what was one the best things people played.
Like people just want to feel like they really listen and actually do something that makes sense and not just kill off any progression to cause divide in the community
Once you minus out the people that don’t want to make changes because of an advantage a condition gives, I don’t think the community is as divided as you think.
They have to make thousands of decisions that set down the basis of the game world and try to make those rules fair for every combination of builds any player has thought of or hasn’t conceptualized yet. It’s easy to make mistakes or even make changes that have unforeseen consequences. You have to cut them a little slack if they weren’t trying you wouldn’t see monthly fixes and changes. Just because they are not focused on your annoyances doesn’t mean they aren’t fixing someone else.
The best things we can do is make lists of the things we find most pressing in the game and share and talk about them. If we want the forum to be useful to them then we have to keep aware of what it is they get out of having us here.