‘Saying this for the last Time’…
Everygame needs an EndGame…
we need something to play to look forward too…
thats all, have fun !!!
‘Saying this for the last Time’…
Everygame needs an EndGame…
we need something to play to look forward too…
thats all, have fun !!!
Sandbox games don’t normally work like that. If it was a FPS/RPG hybrid I’d agree with you but that actually would take making a game outside of the sandbox.
Nice. I’ll remember it.
I used to craft almost everything, but forum members acted like I was crazy to do that. I go through phases now, where either I sell resources as soon as I get them, or I let them pile up and craft things.
It’s hard to tell what the majority of players do without seeing the stats. I definitely don’t think the forum is ever representative of the average player.
Anyway, because I switch back and forth, I feel confident saying it doesn’t really make a huge difference. People will adjust, and I think matchmaker problems and seal clubbing are big enough issues to make it worth considering ways of keeping new players away from veterans.
I don’t like the idea of restricting rarities, because I fear that will interfere in building creativity too much.
I do think that fusing an item should raise its PS somewhat, to reflect the increased power. Maybe a 15% PS bump if the item is fused?
I mean, we have this PS based matchmaking system, and then we’re able to bypass that and get an advantage through fusing. Doesn’t seem consistent to me.
I sometimes buy but it depends on cost to craft estimates. I still generally don’t sell much off though in terms of recourses though. I use to rebalance their amounts sometimes but it was often selling to buy more expensive recourse.
I’m not saying to straight out restricting them as much as when mm flips through que’d players to make a match they might yield priority to similar rarities or similar and lower. For example if I have 4 legendaries and 1 epic, 2 rares and am sitting at 7-8k which is fairly min for something like that it might push another a similar PS build with a more similar grouping of items into that match rather then myself. We are running as far as steam charts go with a 1/3rd of the player base from jan 1 last year. I’m just figuring they might have to make adjustments based on current player base to key MM in better. I know those charts aren’t the absolute given number for player base too just using it as a rough estimate.
I agree with that and have mentioned similar while not giving a figure for it. If it would work or not though depends on how close the matches are. It might make CC and BFU a little more fair as it could remove some top-end builds from competing. I’m not sure if it would help a lot in general pvp though as the matches tend to be off a bit more PS range. I would think it might help a little though especially as Item PS increases across rarity by default. Instead of a percentage a hard number could be used though too instead. That would get rid of the issue of not increasing the ps value by much for items that are nominally low in PS. Similarly they could do static number + percent which would also work without that low ps issue.
I think the RU player base is robust if you go to bed early and wake up early. You get short queue times and tight matchmaking. Maybe the game is only dying in the USA, and they do not have to change a thing.
I play mornings sometimes it’s not bad.
for gameplay itself, mechs and helis dont hurt, but they ruin the image of the game to people who dont know what the core of crossout is about.
i doubt anyone will want to touch a roblox-looking identityless mess like this, with random helicopter and mech abominations on all the posters.
but of course thats subjective and gameplay quality matters more than this
i think its very easy to fix most balance issues, because they are caused by obvious differences in build types. for example, make relics more in line with other rarities, nerf close range weapons.
most other items are relatively well balanced apart from certain “money-making stunts” that wouldnt be hard to weed out
the fact that nobody will get any relics F2P still remains. uranium has hardly gotten more accessible, and prices of everything else have also gone up, so even if uranium is cheaper, it still cancels out when crafting
and even if they increased uranium rewards by a lot, BFU and CW is still a complete circus because of a lack of balancing and the incomprehensible arbitrary timer that toggles the mode randomly (not to mention BFU gets replaced by CC, and the existence of leviathan CW)
this means P2W items need to get fixed, rather than to remove the source of coins to buy it.
i dont see a reason to take away a players ability to make the horrid financial choice of buying their way to top tier, but top tier needs to be balanced and cannot guarantee a win over lower PS builds (or rather it simply shouldnt play against them)
i implore you to play CW and see how you do against relics and dog builds.
this isnt a matter of diversity, its overpowered meta everywhere.
its barely even gameplay, more like a social experiment to see how far the meta devolves.
another thing that would need to be resolved is targem blatantly pulling money out of peoples pockets by releasing textbook P2W weapons, like raijin or custom elephant.
again, its almost like a social experiment to see how much sheer bullshit the community tolerates (and buys into), and apparently they arent close to crossing the line yet.
If they don’t know what the core of crossout is about how can it ruin it for them? Short answer is it doesn’t, they would have to already have an image in mind for that to happen. The only people really bent out of shape over it image wise are people that had been playing the game already for a while with the idea that it was an alternative Mad Max type of world. Mad Max even had a Gyrocopter in it. As far as mech legs go we already had other types of legs.
I wouldn’t go tossing them all together for every mode but having them together for some modes I don’t think is a big issue.
If you did this DMG to DMG between the types people would quickly complain that cannons and similar burst dmg weapons are too strong. A pair of arbs and an aroura on a photon can output into the 5k+ dmg area in 10 seconds. If you let cannons do that they would 2 shot most builds which would be great for realism but sucky for players fighting against them as they could do that across the map.
If they really wanted to balance everything they have to look at the build as a whole and assess the bonus viability PS it should receive. i.e a cab like photon with fire weapons would be have a higher PS than one without. Same with cannons with reloaders on reloading cabs…
They just had to buff a bunch of them because of poor performance and you want to nerf them again?
Most players don’t have relics even when they pay. They are just too expensive.
Personally I think they need more ways to increase the casual playability of the game. BFU and CW is fairly focus around more seasoned players. Right now the bigger issue is figuring out how to fix player retention.
lol like feeding the whales has worked out so well for the rest of the game.
because the external image of crossout is a nonsensical mess that doesnt convey actual gameplay at all and barely anyone will stick around to play in such a circus of poorly implemented game features.
the continuously decreasing player count expectedly confirms this
i think cannons and machineguns are generally pretty well balanced and dont need much changing
i doubt they had to buff dog builds due to bad performance. tritons and flamethrowers have no counterplay apart from specialized builds or straight p2w
How is that anyone can watch a video or read a description and not see that it is an apocalyptic vehicular combat game. See this is where your running into problems game image and game reputation are two very different things. If you want to talk about the games reputation yes that is pretty bad at the moment. Could the devs do better yes I think so.
I guess you missed the shotgun buff in the last update? Tritons are a special case the entire goblin line has always been problematic. Same with flame based weapons they’ve always been overly strong do to their innate dmg boost.
What features would you implement better and how would you do it?
low PS madmax art car.
thats how far the apocalypse aspect goes.

both are very bad and are still getting worse
shotguns arent “close” close range.
tritons and flamethrowers are different
i would unimplement (or reimplement at the very least) mechs, rotors, drones, mouse-aim, hardly anyone above npc-level piloting ability will enjoy these features.
then there is a plethora of low quality features sprinkled in all parts of the game, such as the new blueprint UX.
i could list a hundred more things that would need to change, but thats not as much about feature implementation. (balancing, monetization (broad topic), maps, gamemodes)
this video i found on youtube nicely sums up the balance aspect of whats wrong with this game.
to put it politely, its a laughable shitshow
Do you mean the mouse steering or actual general aiming with the mouse? As you can turn off the mouse steering. I don’t see why an optionable setting would be that much of an issue? As for crosshairs for aiming I wish we could change the line size and sometimes the shape.
What issues do you really have with the mechs and rotors outside the obvious you just don’t like them? Mech move fairly close in style to any of the other omni parts outside of special abilities. The only oddity with rotors is the normal keys for up and down would be inversed in most flight games. (i.e pulling the yoke would have you go up and pushing the yoke would dive.) I think it would be worse if they did that as some of the heli’s do have normal movement parts too. How would you actually improve the controls since you don’t think anyone above normal npc-level piloting ability would enjoy them as is?
Doesn’t really bother me but I’d still like to be able to reorder the blueprints.
So list them and fixes you think would help, just complaining about them doesn’t really help anyone.
The elephant issue is odd, I like the idea of cust blueprints that change weapons behavior but the extra upgrade slot I think should go away. I would say the same as the cust quasar that they put out. I generally would fault low effort monetization for this type of issue. As it’s simply remarketing a already made item with some new bells and whistles.
The issue with Daze is a classic problem, mute and paralyze type effects in other types of games are normally almost always broken game mechanics. They are even worse when used in pvp environments. It’s fixable but they would really have to shorten the active time of the item or fundamentally change how it works.
I generally think they need to speed up their balance fix cycle by making more but smaller changes.
it removes any skill required to play omnidirectional parts. it plays like a first-person shooter, rather than driving combat vehicles.
mechs are slightly more acceptable than rotors, even though they still dont really fit into the game.
both movement parts completely rely on mouse aim, and not only that, but there is literally no way to actually control them properly. you physically cant control yaw and pitch.
this sort of gameplay infantilizes the game and is an unserious arcade (not saying those are bad, but it doesnt fit into crossout).
it would be a disservice even to roblox or fortnite to compare crossout to them, because of how low quality the gameplay is.
it works alright but its much more overcomplicated than it used to be, and every time i edit a build i struggle to even save it / unsave it. it feels brittle
this wouldnt help. their balancing is intentionally horrible, the main way they make money is forcing players to buy p2w.
if they wanted a balanced game, they could make it, but they wont
i pasted them here:
You normally do that with the mouse/aim control for pitch unless you turned it off and yaw is A and D unless you swapped your controls.
It’s no more unserious then the rest of the controls in the game.
If you use the favorites bar you can lock/unlock and save right from there, there is 3 options on each build. Saving is just called overwrite and you can just click on it to save. Not saving just switch builds and it will prompt you to save or revert the build to it’s last state.
Who twisted your arm? If your buying something, it’s cause you wanted it in some way.
I’ll look through them later.
isnt A and D for just moving sideways?
i think helis are much more unserious, although the gap is tightening with every new unfortunate update
yeah, you want it to win or to keep up with meta