Summary of proposed fixes because the game is in a bad state:
- Add sustainable monetization
- Balance items / build types properly (remove P2W parts)
- Make all items craftable
- Make fusing more fair (increase PS, reduce benefits)
- Add purchasable cosmetics for pretty much everything (items, player profiles, etc…)
- Balancing
- Nerf close range builds so that theyre not a win condition
- Either reduce the sharp divide between weapon rarities, or with enough players, make PS actually matter (in MM, CW, etc).
The balance of relics and dog builds is like rock paper scissors, except rock costs $100 while paper costs $1,000 and both are immune to scissors (being the rest of the game) - Stop adding moneygrab weapons (custom quasar, elephant, BP weapons, raijin, etc)
- Get players
- Advertise the game
- Stop cycling gamemodes or having nonsensical arbitrary time windows (CC / BFU, CW)
- Actually reward players for playing - everyone should get uranium, instead of only those who already have it
- Stop pushing low quality gamemodes as the default (mech / rotor missions)
- Cycle all maps in all gamemodes, instead of random limited selections
- Remove unneeded features (like mouse aim, because who needs it apart from unskilled players who are reaping the benefits of hovers?)
