Why the new CW mode is poison

I think so too.

Mid PS min/maxers will still look for an advantage and will stay away from this mode like the plague. This type of player will always talk about “Skill” but they don’t really want to play against skilled players.

Your also going to get the “I’m to good to play a 9k META build, all the try hards in CWs guys suck and this mode sucks too.” Lol… or whatever excuse they have to not play.

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Pretty spot on. Prob 77% of this forum is too cool for CW. The crying about this mode will persist as well, when they are met with unfavorable results.

All that said, I remember playing mid PS pvp with skilled players that just didnt have CW worthy gear or CW didnt fit their schedules. This will allow a few of those to shine.

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I sure hope so. Would be nice if this mode gives more people a purpose to play.

The schedule will make or break this game mode for most people.

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I’m sure we’ll see lots of complaints on the forum about the new mode and the new meta builds, but that doesn’t really matter.
As long as enough players are doing it and the schedule works for me, I’ll definitely be playing it.

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I checked after reading that, and sure enough, I have a builds within 500 of that with Special weapons, and others with Legendary… very diverse.

Not on PC. PC is slow… very grindy…

It’s not easy for a 100% new guy. But we have even had forum members change to PC from console and can do it because they know what to do. Im still talking about a very select few.

With a BP you can be 9k much faster for most people. Even if it is 3 months.

Ill definitely play it. I hate uncapped PS because builds become too slow and the TTK too high. I prefer hardcore games where you get one or two chances to screw up before its game over. Its much more authentic to me than sponge gameplay.

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Does the BP increase the maximum number of parts restriction on new players? I know there are some good free starter packs, but I don’t remember if those increase the number of allowable parts or not, either.

I know the packs in the store do, but nonetheless, I think it’s worth noting that it isn’t just gear, like weapons and modules, that new players may not have outright access too, but they also are limited to structure parts they have accumulated by going up through the ranks of any given faction (or through packs they bought). Just building anything at all can be frustrating when you’re an ace, or even completely thwarted, by the lack of access to structure parts they may have due to their faction levels. Those do take a while to climb through.

Do you think it’s supposed to be? Maybe, it’s not supposed to be. Maybe, they haven’t considered any of that at all, and are just trying to introduce a new mode, IDK.

My impression initially was that they were hoping to stimulate the Clan War population in general, and this was all about clan warriors and their complaints about the state of affairs in Clan Wars.

Maybe, they intend it to be for intermediate players, and I think that’s a strong possibility, but I don’t see this as being a good mode for green-horns in any way. It does have something of a “prospect” ( bike-club applicant lacking full-patch status) role included in the mechanics, where you can do things like run errands for the club to help contribute (doing raids, completing challenges, fetch me a beer, grunt, etc).

One thing’s for sure; it’ll be a mess at first. It always is.

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I think it’s definitely more for intermediate players than brand new players.
But someone who has been in the game for a few months should be able to put together something for this mode. They probably won’t do very well, but a little taste of competitive play can be inspiring for some (and discouraging for others).

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I’m looking forward to seeing how all this plays out together. These last several updates have touched most every aspect of the game over the last year or so. I’m not sure what’s left that they haven’t tinkered with…besides Adventure mode. Poor Adventure mode.

I wish I could see the big picture and what it is they are aiming for (I do think it’s something, though), and I’m not always very anxious to suffer through the calamity these updates so often initially are, but it is the price of progress, right?

What I’m learning today is that there are some features I have stopped playing because some up-date, or another had made them miserable to participate in at one time, but some of that has peeled off with patches and various attempts by the developers to whittle away some of the negative aspects of the game, and now going back to it (like raids for example) I’m finding more enjoyable than before.

IDK, it’s always something with this game, and it has always gone through bad spells, but occasionally it has been fun as hell too.

I think if they stopped the updates today and never made another patch ever again, your still going to go through META cycles.

The “it’s always something” factor is also a human factor in XO. Sometimes someone makes a killer new build with old parts. Then a new counter meta grows from that.

You don’t even need new items to keep that cycle alive.

IMO we are doing pretty damn good right now and the up coming patches look solid.

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The playerbase is like an ecosystem.
Change one aspect, and everything else changes in response.
It’s the reason why true balance is impossible, but also what makes it such a fascinating game for me.

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Do you think this will be followed by more aggressive, or maybe even just new or different, marketing behavior from the developers? money sounds like a proper motive to install these new competitive features.

If they are doing this to stimulate a revenue stream, then maybe we will also see more interesting things in the game store, or maybe more mini-passes, Deluxe garage packs, or even a whole new purchasing template, like expansions, things related to this feature or supported by it, a new channel (ditch, gutter, sewer?) to tap that stream.

Should we start lobbying for ideas, so that they can sell us what we want? Is this a good moment to get something out of it for ourselves? I want bubbles, for example.

I would think that if they are going to create a need (artificial scarcity) through this new feature (encouraging competition and desire) that they would logically follow through with a manufactured solution to capitalize on it. Everybody will want more crap to win with (if it all goes as it should), and I presume they will gladly sell them something wonderful to that end.

Maybe they just hope we’ll buy more of the old crap, but I think they have more up their sleeve (new crap), and of course what we do actually know about this new CW mode is understood to be incomplete anyway. I presume there will be an update announcement part III.

I’m not sure everyone else remembers, but when the game first started 10k was high PS.

And because of power creep over time the game has push out that mark more and more every patch.

This has increased the divide between the “haves” and “have nots” by a lot.

This new mode for many people is going to reset the end game bar because if you don’t care about Relics or ultra-high PS play then this new mode could be where people aim to stop their progression.

Everyone knows my definition of the word META and to me this will set two points in the competitive META scale which basically splits the game in two.

One competitive META will end at 9k and one at around 18k - this puts the new mode right in the middle of the game.

They say it is to give people a chance to dip their toe in CW waters and give them a chance to practice and basically catch-up.

But the truth is they know it is impossible to catch up, because even if two more years goes by your still going to be 2 years behind the people ahead of you becuase they are still progressing too. This new mode is going to slow down new guys progression instead of help them progress to full on CWs because now they will have a new mode in the middle of the game that they will need 3 fully fused out builds for. If your goal is to play real CWs then the new mode is a money sink to help stop you from hitting that goal.

Also, I feel like they get a lot of data on how to adjust the game from CWs because these guys min/max everything to the extreme. This makes it easier to see flaws in design.

But because the power creep has made the scale soooooo large the data is not very useful for the whole game. This new mode will drop a group of min/max dudes right in the middle and I think this data will be much more important for complete game balance.

I have a lot more theories on these changes, but I’ll leave it there.

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Im afraif theyll balance weapons because of and for this game mode, ruining them outside of 9k PS. Destructors will get a spotlight (target) on them and be heavily nerfed is my first prediction to come to mind. Yet in CWs now, they are usable, and also very counterable. Nerf them by any major degree, and they will become useless without a niche. Parsers got beat over the head with the nerf stick to the point that they loss to both Punishers and Scorpions, which perhaps from a rarity standpoint they should. But them not having any area or weapon class that they beat out leaves them as a bad option no matter what meta you face.

Dog? You die, good Punisher player? You die. Scorpion player? You die. Mastodon player? You die. Breaker player? You die. Typhoon? Eh, maybe.

The Destructor is a hair-breadth from falling into the same boat. I hope it doesnt.

This new mode is going to make a new “Niche”

After a few weeks/months of data, it will be easy for them to reign in mid tier weapons to fit nicely at this new “end game” mode. (I’m calling it an end game mode, because for many people “realistically” this is as far as they are going to get.

I believe that this is 100% going to remove fringe items from the top tier and place them firmly in the middle.

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This should be a simple PS fix. I know they are reluctant to vary PS within classifications of same energy consumption but it is the easiest and best fix, IMO.

Monkey stated “his new mode for many people is going to reset the end game bar because if you don’t care about Relics or ultra-high PS play then this new mode could be where people aim to stop their progression.”

I think that is under appreciated as a way to capture competitive players before they quit. Zero way I could get new players tocstart now with the idea of playing competitive CW with me…but 9k is a more obtainable goal. Still difficult to do without spending but reachable in reasonable time if one is willing to drop some cash early.

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I think they have a chance to set this up in a way that people will gradually move from bands into clans, but it is going to be tricky.
Rewards for the new mode need to be good enough that the best players can use it to grind out CW worthy builds, but not so high that too many CW players chose it over CW.
Of course we can expect less successful CW players to migrate to this new mode, and that’s fine. We just don’t want top tier players dominating it completely, but I suspect most top players will want to use all their big guns and big builds, and will largely stay with CW.

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Competitive players will play (assuming schedule fit). It isnt a CW replacement and it is more appealing to most competitive people to play this over pvp with bots and zero awareness players

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