I donāt see why they canāt just let us switch between the modes at will.
Click to shoot cannon, hold to activate artillery, with enough of a delay to balance it.
I donāt see why they canāt just let us switch between the modes at will.
Click to shoot cannon, hold to activate artillery, with enough of a delay to balance it.
Iām fully expecting this will eventually be the way this gun works
Only question is how much back and forth buffs/nerfs theyāll do before that
so it doesnt replace mandrake which only has artillery modeā¦imo
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not to mention, i said⦠![]()
I feel like the lack of fire puddles makes it different enough, but I also havenāt used mine yet.
addendum (or however it is written
):
- New Drone Type: āHover Dronesā > they are effectivly just the wheeled drones, but for copters and perform in the same-ish (
) wayā¦
ok, letās talk about them new legsessā¦not happy/impressed, and i didnāt even try them yet⦠![]()
just your typical targem āletās make some new-ish part and make it OverPerformingā¦weāll murder itā¦koff, koffā¦ballance it laterā item in a series of rinse repeat developmentā¦case in point:
what they SHOULD (yes, iāll use should in this case) have done is:
THAT would have given you, aside from a more unique movement part, the possibility to experiment in that vector furtherā¦now you just have a āboring new leg that is gonna get nerfbombed after the passā¦in sooner by my predictionsā¦ā
GL&HF
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adendumā¦
if a rear view mirror is not gonna b an option, at least let us place the minimap in the upper center for easier optical accessā¦
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MANITOU Perk:
Corvo/Emily - 5% Dam per ābullet reloadedā. 30% dam on full reload. for every bullet in the chamber upon reload, reduce bonus to Dam by 5%, but Increase reload by an equal ammount (2 bullets in chamber before reload = +20% Dam, and +10% reload).
Nagual - same as Corvo/Emily, but in 10% increments (30% on full reload, +10% Dam, +20% reload for 2 bullets in the chamber)ā¦
iād say this would work to preserve Man perk, AND satisfy the playersā¦also add a kind of strategi and management to said weaponsā¦imho
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hereās another small rework that would helpā¦
ADD THE FOLLOWING to the points count at end of match:
this would help some players earn mats, and get fewer āno loot 4Uā messagesā¦
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edit: an extra item
a mix of radio and radar, unlike the max and dop, it doesnāt detect enemies behind cover, nor does it detect mines
in my other thread i said:
ā¦and i would like to expand upon itā¦
CLAN RE-work
allow up to max 40 members with titles as follows:
1 WARBOSS (pun intended
) - what is the leader position now
max 5 LTs - they manage the clan when the boss isnāt around
max 7 VETERANS - may access ābetter rolesā in some Game Modes (like CW, CC, or simple Grudge Matches for the clanās āhonorāā¦![]()
)
max 11 - 27 WARRIORS - those who have proven themselves to the clan (similar to veterans)
up to 16 ROOKIES - every new memberās starting position. only the boss may rise a new player to LT. veterans and LTs can promote to 1 place lower than themselves, and warrior may invite other players as rookies, but can not promote them, not even to warriors
NEW TEAM/PARTY COMPOSITION, MAP/MM OPTIONS, and CLAN CONTENT RE-Work
i do believe it would help the MM do itās job better.
you could also make a āLFM/LFPā announcement board where players could post searches for temp party members (for a full team and thus into MMās āfaster track to game startā
)
Grudge Match - a party vs party fight (5 vs 5), with a somewhat different prerequisites than usually. each warparty must minimaly consist of:
1 VETERAN (or warrior if there was none present tat the time) - PS 15ooo or lower
1 WARRIOR (or rookie, ifā¦) - PS 10ooo or lower
3 ROOKIES (ā¦) - PS max. 8ooo
Clan Confrontation - a 2 parties vs 2 parties (10 vs 10). other than that, itās a ādouble sized Grudge Matchā⦠![]()
Clan WAAAGGHHHHH!!! - CC with a twistā¦it is a 13 vs 13 slugfest. add the 3rd party as follows:
1 WARBOSS (or LT, ifā¦) - PS min. 25oo1, automatic āleader playerā for any other parameters that may require it for given reason. applyes to the LT, if acting as warboss
2 LTs (or veterans, ifā¦) - PS 20ooo or lower
ā¦a special leaderboard could be use for placemnts/bragging rights, ānā stuffā¦
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In our clan, weāre lucky if 5 or 6 players a week do anything at all, titles or not! ![]()
What Iād like to see is upper-level clan members collect a salary (preferably in coins, but badges acceptable) paid by the clan leader. (I hope my clan leader reads this!
)
Iād have to file wasteland bankruptcy⦠![]()
They could just automate some of the rules so you set a min cc rating or similar and it could do it for you. Same with all the other raid challenges.
I canāt play a single game of cc now. My Xbox is apparently too old lol. I canāt be alone. A few people in my clan have the same issues.
Iām ljcky I havenāt been kicked from the clan.
But its bs because theres nothing I can do .
I do other stuff for the clan tho.
Im just sick i canāt contribute anymore.
While the clan has 4+ people afk not playing a day for months! Bruh
ā¦no offense ment, but peopleā¦this is a reworks suggestion thread, not a āboo-fokken-hooā thread.
though i do appreciate imputs, do limit yourselves to content that match the threadā¦
ā¦tyvmā¦
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what i also ment by this is that there would be fewer ācampers/quitters/trollsā as even a RNDM party would kick, and wouldnāt INV that player againā¦
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Making meat grinders non-camera steering
Absolutely killed the part when you canāt really grind with them anymore
Now with torpedos, why canāt meat grinders move like that? RE tank controls, and when you hold the break button instead of rotating the build youād strafe. Honestly this would feel way better for them than camera steering. Less slippery torpedo movement with slower speed and option to actually make use of the grinding part of these
you mean like old school hovers?
donāt have grinders so i wouldnāt knowā¦though the devs should have left that as an option (cam steer) you can switch on/off
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This is actually a setting you can change on PC. IDK about consoles tho.
part 2 - SMALL CHANGES WITH BIG IMPACTS & the āANTI-SEALCLUBBER PROTOCOLā
1st - remove the screen/button for mode selection
2nd - add 2 buttons in the same place where the mode button was in the garage. One Button for PVP, and One Button for PVE
3rd - each of these 2 buttons creates two drop-down menues side by side (as shown in my VERY poorly drawn sketch at the end of this post
)ā¦a MODE/RULES selection menu, and a LFM/LFP menu
4th - adjust provided match parameters and/or use LFM/LFP to find party members
5th - click āstart matchāā¦
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THE MATCH RULES MENU
the next rules listed are something that i believe would solve many issues that XO is facing (ā¦insertā¦āthank you Cpt. Obviousā meme
)
I also think that said rules would be easy to implement and would benefit the game a lotā¦here goes:
Tier 1 Games - ONLY SPECIAL OR LOWER tier equipment can be used. this does NOT affect Accessories, Paints, Stickersā¦etc.
Tier 2 Games - EPIC OR LOWER tier equipment can be used. ā¦etc.
Tier 3 Games - LEGENDARY OR LOWER tier equipment can be used. ā¦etc.
Tier 4 Games - RELIC OR LOWER tier equipment can be usedā¦A.K.A. āANYTHING GOES TIERā
NOTE that a player IS ALLOWED to participate in āHIGH TIERā games with āLOW TIERā equipment, BUT NOT VICE VERSAā¦so a player can play a tier 4 game with only Epic equipment, but a player with Legendary equipment COULD NOT play any game LOWER than TIER 3 (
Sparvester
)
ALSO, PS should still be used to āStreamline the matchā, but it could have an āEasier Procesā doing itā¦
RESOURCE - the player selects Any One resource they want to grind. āhigher tier resourcesā require āhigher tier gamesā, as follows:
Tier 1 Games - SCRAP or COPPER
Tier 2 Games - WIRE, PLASTIC, SCRAP or COPPERā¦scrap & copper get a small quantity boost
Tier 3 Games - BATTERIES, ELECTRONICS, WIRE, PLASTIC, SCRAP, or COPPERā¦wire & plastic get a small quantity boost, scrap & copper get a medium quantity boost
Tier 4 Games - URANIUM, BATTERIES, ELECTRONICS, WIRE, PLASTIC, SCRAP, or COPPERā¦batteries & electronics get a small quantity boost, wire & plastic get a medium quantity boost, scrap & copper get a high quantity boost
Uranium could also be tied to specific types of matches, such as Deathmatch, Team Deathmatch or like āUngrindable in Raidsā or somethingā¦etc.
GAME MODE - here the player can select what type(s) of game(s) they want to play, such as:
DEATHMATCH - simple 10 vs 10 or a 16 players Royal Rumble style game
TEAM DEATHMATCH - a four 5-man-team game mode. 4 teams Slugfest
BASES GAMES - the standard games so farā¦nothing wrong with that ![]()
ALL APPLICABLE - self explanatory⦠![]()
ā¦etc. which is to say that Any Future Game Mode can be simply added as just ā1 more optionā
Note Also, that in some cases, PVP & PVE may have their own unique modes (such a PVE having RAIDS)
WAR FRONT SELECTION (name is still W.I.P.
) - what this means in simple terms, is a list of icons, each representing a type of vehicle, plus one for leviathans. players can basicaly select which vehicles they want/donāt want to play againstā¦mech&helis, only cars, ā¦etc. you get the pictureā¦
SPECIAL EVENTS & PVP/PVE SPECIFIC - this menu is literally for either the selection of Special Events, or BRAWLS (PVP) / PATROL (PVE). i felt that those deserved their own mode selectionā¦
THE LFM/LFP MENU
this menu is solely used to find party members in their respective categories (PVP and PVE).
ALLOW EVERY ITEM TO BE CRAFTED
THE DUMBEST thing that a game that is āessentially F2Pā can do is PAYWALL CRAFTINGā¦the reasons for that are plentifold, but iāll just use the āmoney protocolā hereā¦and ask a simple question:
MAKE FUSING COST RESOURCES, NOT MULTIPLE ITEMSā¦self explanatoryā¦also make STABILYSERS craftable!..more market traffic ā¦etc.
Well, I say this could workā¦thoughtsā¦?
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addendumā¦forgot to sayā¦REMOVE CROSSCROWNS, theyāre annoying and without purposeā¦simply āexpress them in $$$ā
part 3 - FACTIONS REWORK/REBALANCE & āThe NEW KIDS in the Wastesā
Factions get ReCategorised as follows:
WASTELAND Factions - These are the āoriginal factionsā, with some additions and changes (most notably in the ENGINEER faction). The following Factions are considered WASTELANDERS: ENGINEERS (+āAttachmentsāā¦FOUNDERS; M.E.R.C.s; RIGGERs); The RAVENS (HELI Faction); LUNATICS; FIRESTARTERS; NOMADS; DAWNCHILDREN; SCAVENGERS; and STEPPENWOLVES.
ANTAGONIST Factions - These factions seek to Control/Rule/Destroy the Wasteland Factions for their own benefit, and as such are in direct confrontation with āThe Waste Landersā, as they call them. The following Factions are considered ANTAGONISTS: The SYNDICATE; The KHAGANATE (The RAVENSā evil brother(s)); and HYPERBOREA
NEUTRAL Factions - These factions are called NEUTRAL Factions, not because of them actualy being neutral, but because their āBehaviour/Agendaā is fundamentaly incompatible with the other two factions (reasons areā¦). The following Factions are considered NEUTRAL: RAVAGERS; MONSTERSā BALL, and The KNIGHTHOOD of STEEL (reworked Brootherhood)
WASTELAND Factions Rework(s)
The most notable change(s), aside from the introduction of a āHeli Factionā, is how 4 different factions have merged into a āsemi-governing bodyā after all that had/has recently happend in the wastes.
M.E.R.C. - As explained in a previous post, they are a Faction led by The RAT QUEEN that rents CoDrivers for INTELLIGENCE.
RIGGER - Led by The RAT KING, it is a Faction that rents Mechanics for INTELLIGENCE. A Mechanic is, in essence, the same thing as a CoDriver, only it works āFor the Garageā. Meaning that it applies (all) Modifiers (even the ābad onesā) to āall vehiclesā (levi included).
The RAVENS - ā¦the heli faction of āthe good guyzā⦠![]()
-addenum- Food for Thought - Since only ENGI and LUNATICs have FRAMES (Heavy > ENGI ; Light > LUNATIC), it kind of leaves one with little choice about which Faction to start with. So in an effort to ballance that out why not create:
ANTAGONIST Factions Rework(s)
The most notable difference is the redefinition of what ANTAGONIST Factions essentialy are. Antagonist factions seek to, in essence, Rule the Wasteland (either by destroying the wastelanders, or by subjugating them (Hyperborea)). Experience for Leveling These Factions is Obtained in:
RAIDS against these factions, or SPECIAL MODES such as in ADVENTURE MODE
NEUTRAL Factions Rework(s)
These Factions represent factions that, against all arguments, and for various reasons, can not be grouped with either Wastelanders or Antagonists
ā¦That All XO Folksā¦
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